![]() ![]() This mission is so much better with 3 other people accompanying you.Starting at a higher wave count is easier than starting on, let's say wave 8 or 10, but starting on earlier waves will give you more experience.Upgrade the 2nd layer of auras instead of repairing, if you have the mana for it - otherwise, repair during intermissions. Upgrade the Auras closest to the monster's spawn point first.Try to get most of the Buff beams (except Mid) up to level 3 before starting the first wave.Make sure that you've got the bottom left, middle right and the auras around Spider Spawn - check Map - fully upgraded before wave 25, otherwise you might need to upgrade Minions and Auras on Mid afterall. If you started on wave 15, this would be a good time to tell your friends to open the chests and upgrade your Buff beams. If you have any mana left, upgrade the Buff beams as much as you can - and start farming Experience. When you've placed down all the Auras, Buff Beams and the Minions - it should look something like this: The sole purpose for these are to lure in Spiders and Warriors, they do not need to be upgraded.Īgain if your Monk/Initiate and EV doesn't cut it, you will have to put up more Minions and also upgrade them. then you can go ahead and summon 4 Archers on Mid, alternatively 2 Archers and 2 Spiders. Once you have buffed all aura pairs and placed a buff beam in the middle as shown here. Make sure that the auras are close together so you can buff them with only one buff beam, they should be a few inches from touching eachother. It doesn't really matter how you place the auras, as long as they are placed in that general area. ![]() If you started on wave 15, just grab one chest and place down electric and ensnare auras as show in the picture below: If you started on wave 10 (Read Prerequisites), you will want to gather all the chests on the map before you start building - or have a friend do it for you. (Yes, starting on a "harder" wave, is actually easier). For a much easier and faster build, start on wave 15 or above. If you have tested a specific setup that contradict the above mentioned numbers, please make a comment and I'll update this Guide with new data.įor a tougher challenge, start on wave 10 or earlier waves. Experiment with different tactics to suit your Heroes gear levels. Keep in mind that the numbers mentioned above have NOT been tested. (Spider spawn near the Blue pip on the map) This will prevent Spiders from reaching the Minions during the first wave, when the aura near the Spider spawn is not yet upgraded. The Summoner's Archer should do 30-50k damage - health should not matter, but above 30k is a plus. The latter requires inferno traps with roughly 3-4k damage. Inspect the Electric aura and see if the damage exceeds 9k damage at 0.11sec or 7k at 0.09sec. Place down a Buff beam - and upgrade both to 3 stars. Place down an electric aura inside your Tavern. Make sure that your Summoner can take down Spiders and possible Warrior leaks. ![]() But as previously stated, a weak Monk/Initiate requires compensation from other Heroes. The summoner is completely useless, except for attracting Spiders & Warriors. A strong Monk/Initiate allows for a weak EV, whereas a weak Monk/Initiate requires a well geared EV and possibly traps to compensate. The Buffs are mainly for that extra boost.
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